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- /* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2017 - Daniel De Matteis
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __VIDEO_DEFINES__H
- #define __VIDEO_DEFINES__H
- #include <retro_common_api.h>
- RETRO_BEGIN_DECLS
- enum
- {
- TEXTURES = 8,
- TEXTURESMASK = TEXTURES - 1
- };
- enum texture_filter_type
- {
- TEXTURE_FILTER_LINEAR = 0,
- TEXTURE_FILTER_NEAREST,
- TEXTURE_FILTER_MIPMAP_LINEAR,
- TEXTURE_FILTER_MIPMAP_NEAREST
- };
- enum aspect_ratio
- {
- ASPECT_RATIO_4_3 = 0,
- ASPECT_RATIO_16_9 = 1,
- ASPECT_RATIO_16_10 = 2,
- ASPECT_RATIO_16_15 = 3,
- ASPECT_RATIO_21_9 = 4,
- ASPECT_RATIO_1_1 = 5,
- ASPECT_RATIO_2_1 = 6,
- ASPECT_RATIO_3_2 = 7,
- ASPECT_RATIO_3_4 = 8,
- ASPECT_RATIO_4_1 = 9,
- ASPECT_RATIO_4_4 = 10,
- ASPECT_RATIO_5_4 = 11,
- ASPECT_RATIO_6_5 = 12,
- ASPECT_RATIO_7_9 = 13,
- ASPECT_RATIO_8_3 = 14,
- ASPECT_RATIO_8_7 = 15,
- ASPECT_RATIO_19_12 = 16,
- ASPECT_RATIO_19_14 = 17,
- ASPECT_RATIO_30_17 = 18,
- ASPECT_RATIO_32_9 = 19,
- ASPECT_RATIO_CONFIG = 20,
- ASPECT_RATIO_SQUARE = 21,
- ASPECT_RATIO_CORE = 22,
- ASPECT_RATIO_CUSTOM = 23,
- ASPECT_RATIO_FULL = 24,
- ASPECT_RATIO_END
- };
- enum rotation
- {
- ORIENTATION_NORMAL = 0,
- ORIENTATION_VERTICAL,
- ORIENTATION_FLIPPED,
- ORIENTATION_FLIPPED_ROTATED,
- ORIENTATION_END
- };
- enum video_rotation_type
- {
- VIDEO_ROTATION_NORMAL = 0,
- VIDEO_ROTATION_90_DEG,
- VIDEO_ROTATION_180_DEG,
- VIDEO_ROTATION_270_DEG
- };
- enum autoswitch_refresh_rate
- {
- AUTOSWITCH_REFRESH_RATE_EXCLUSIVE_FULLSCREEN = 0,
- AUTOSWITCH_REFRESH_RATE_WINDOWED_FULLSCREEN,
- AUTOSWITCH_REFRESH_RATE_ALL_FULLSCREEN,
- AUTOSWITCH_REFRESH_RATE_OFF,
- AUTOSWITCH_REFRESH_RATE_LAST
- };
- enum rarch_display_type
- {
- /* Non-bindable types like consoles, KMS, VideoCore, etc. */
- RARCH_DISPLAY_NONE = 0,
- /* video_display => Display*, video_window => Window */
- RARCH_DISPLAY_X11,
- /* video_display => N/A, video_window => HWND */
- RARCH_DISPLAY_WIN32,
- RARCH_DISPLAY_WAYLAND,
- RARCH_DISPLAY_OSX,
- RARCH_DISPLAY_KMS
- };
- enum font_driver_render_api
- {
- FONT_DRIVER_RENDER_DONT_CARE,
- FONT_DRIVER_RENDER_OPENGL_API,
- FONT_DRIVER_RENDER_OPENGL_CORE_API,
- FONT_DRIVER_RENDER_OPENGL1_API,
- FONT_DRIVER_RENDER_D3D8_API,
- FONT_DRIVER_RENDER_D3D9_API,
- FONT_DRIVER_RENDER_D3D10_API,
- FONT_DRIVER_RENDER_D3D11_API,
- FONT_DRIVER_RENDER_D3D12_API,
- FONT_DRIVER_RENDER_PS2,
- FONT_DRIVER_RENDER_VITA2D,
- FONT_DRIVER_RENDER_CTR,
- FONT_DRIVER_RENDER_WIIU,
- FONT_DRIVER_RENDER_VULKAN_API,
- FONT_DRIVER_RENDER_METAL_API,
- FONT_DRIVER_RENDER_CACA,
- FONT_DRIVER_RENDER_SIXEL,
- FONT_DRIVER_RENDER_NETWORK_VIDEO,
- FONT_DRIVER_RENDER_GDI,
- FONT_DRIVER_RENDER_VGA,
- FONT_DRIVER_RENDER_SWITCH,
- FONT_DRIVER_RENDER_RSX
- };
- enum text_alignment
- {
- TEXT_ALIGN_LEFT = 0,
- TEXT_ALIGN_RIGHT,
- TEXT_ALIGN_CENTER
- };
- #ifndef COLOR_ABGR
- #define COLOR_ABGR(r, g, b, a) (((unsigned)(a) << 24) | ((b) << 16) | ((g) << 8) | ((r) << 0))
- #endif
- #define LAST_ASPECT_RATIO ASPECT_RATIO_FULL
- /* ABGR color format defines */
- #define WHITE 0xffffffffu
- #define RED 0xff0000ffu
- #define GREEN 0xff00ff00u
- #define BLUE 0xffff0000u
- #define YELLOW 0xff00ffffu
- #define PURPLE 0xffff00ffu
- #define CYAN 0xffffff00u
- #define ORANGE 0xff0063ffu
- #define SILVER 0xff8c848cu
- #define LIGHTBLUE 0xFFFFE0E0U
- #define LIGHTORANGE 0xFFE0EEFFu
- #define FONT_COLOR_RGBA(r, g, b, a) (((unsigned)(r) << 24) | ((g) << 16) | ((b) << 8) | ((a) << 0))
- #define FONT_COLOR_GET_RED(col) (((col) >> 24) & 0xff)
- #define FONT_COLOR_GET_GREEN(col) (((col) >> 16) & 0xff)
- #define FONT_COLOR_GET_BLUE(col) (((col) >> 8) & 0xff)
- #define FONT_COLOR_GET_ALPHA(col) (((col) >> 0) & 0xff)
- #define FONT_COLOR_ARGB_TO_RGBA(col) ( (((col) >> 24) & 0xff) | (((unsigned)(col) << 8) & 0xffffff00) )
- typedef struct video_viewport
- {
- int x;
- int y;
- unsigned width;
- unsigned height;
- unsigned full_width;
- unsigned full_height;
- } video_viewport_t;
- typedef struct gfx_ctx_flags
- {
- uint32_t flags;
- } gfx_ctx_flags_t;
- struct Size2D
- {
- unsigned width, height;
- };
- enum gfx_ctx_api
- {
- GFX_CTX_NONE = 0,
- GFX_CTX_OPENGL_API,
- GFX_CTX_OPENGL_ES_API,
- GFX_CTX_DIRECT3D8_API,
- GFX_CTX_DIRECT3D9_API,
- GFX_CTX_DIRECT3D10_API,
- GFX_CTX_DIRECT3D11_API,
- GFX_CTX_DIRECT3D12_API,
- GFX_CTX_OPENVG_API,
- GFX_CTX_VULKAN_API,
- GFX_CTX_METAL_API,
- GFX_CTX_RSX_API
- };
- enum display_metric_types
- {
- DISPLAY_METRIC_NONE = 0,
- DISPLAY_METRIC_MM_WIDTH,
- DISPLAY_METRIC_MM_HEIGHT,
- DISPLAY_METRIC_DPI,
- DISPLAY_METRIC_PIXEL_WIDTH,
- DISPLAY_METRIC_PIXEL_HEIGHT
- };
- enum display_flags
- {
- GFX_CTX_FLAGS_NONE = 0,
- GFX_CTX_FLAGS_GL_CORE_CONTEXT,
- GFX_CTX_FLAGS_MULTISAMPLING,
- GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES,
- GFX_CTX_FLAGS_CUSTOMIZABLE_FRAME_LATENCY,
- GFX_CTX_FLAGS_HARD_SYNC,
- GFX_CTX_FLAGS_BLACK_FRAME_INSERTION,
- GFX_CTX_FLAGS_MENU_FRAME_FILTERING,
- GFX_CTX_FLAGS_ADAPTIVE_VSYNC,
- GFX_CTX_FLAGS_SHADERS_GLSL,
- GFX_CTX_FLAGS_SHADERS_CG,
- GFX_CTX_FLAGS_SHADERS_HLSL,
- GFX_CTX_FLAGS_SHADERS_SLANG,
- GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED,
- GFX_CTX_FLAGS_OVERLAY_BEHIND_MENU_SUPPORTED,
- GFX_CTX_FLAGS_CRT_SWITCHRES
- };
- enum shader_uniform_type
- {
- UNIFORM_1F = 0,
- UNIFORM_2F,
- UNIFORM_3F,
- UNIFORM_4F,
- UNIFORM_1FV,
- UNIFORM_2FV,
- UNIFORM_3FV,
- UNIFORM_4FV,
- UNIFORM_1I
- };
- enum shader_program_type
- {
- SHADER_PROGRAM_VERTEX = 0,
- SHADER_PROGRAM_FRAGMENT,
- SHADER_PROGRAM_COMBINED
- };
- /* All coordinates and offsets are top-left oriented.
- *
- * This is a texture-atlas approach which allows text to
- * be drawn in a single draw call.
- *
- * It is up to the code using this interface to actually
- * generate proper vertex buffers and upload the atlas texture to GPU. */
- struct font_glyph
- {
- unsigned width;
- unsigned height;
- /* Texel coordinate offset for top-left pixel of this glyph. */
- unsigned atlas_offset_x;
- unsigned atlas_offset_y;
- /* When drawing this glyph, apply an offset to
- * current X/Y draw coordinate. */
- int draw_offset_x;
- int draw_offset_y;
- /* Advance X/Y draw coordinates after drawing this glyph. */
- int advance_x;
- int advance_y;
- };
- struct font_atlas
- {
- uint8_t *buffer; /* Alpha channel. */
- unsigned width;
- unsigned height;
- bool dirty;
- };
- struct font_params
- {
- /* Drop shadow offset.
- * If both are 0, no drop shadow will be rendered. */
- int drop_x, drop_y;
- /* ABGR. Use the macros. */
- uint32_t color;
- float x;
- float y;
- float scale;
- /* Drop shadow color multiplier. */
- float drop_mod;
- /* Drop shadow alpha */
- float drop_alpha;
- enum text_alignment text_align;
- bool full_screen;
- };
- struct font_line_metrics
- {
- float height;
- float ascender;
- float descender;
- };
- RETRO_END_DECLS
- #endif
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