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- /* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2017 - Daniel De Matteis
- * Copyright (C) 2012-2015 - Michael Lelli
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef _PLATFORM_UNIX_H
- #define _PLATFORM_UNIX_H
- #include <stdint.h>
- #include <boolean.h>
- #include <retro_miscellaneous.h>
- #include "../../config.def.h"
- #ifndef MAX_AXIS
- #define MAX_AXIS 10
- #endif
- #ifdef ANDROID
- #include <jni.h>
- #include <poll.h>
- #include <sched.h>
- #include <android/looper.h>
- #include <android/configuration.h>
- #include <android/native_activity.h>
- #include <android/window.h>
- #include <android/sensor.h>
- #include <rthreads/rthreads.h>
- #include "../../config.def.h"
- bool test_permissions(const char *path);
- char internal_storage_path[PATH_MAX_LENGTH];
- char internal_storage_app_path[PATH_MAX_LENGTH];
- struct android_app;
- struct android_poll_source
- {
- /* The identifier of this source. May be LOOPER_ID_MAIN or
- * LOOPER_ID_INPUT. */
- int32_t id;
- /* The android_app this ident is associated with. */
- struct android_app* app;
- /* Function to call to perform the standard processing of data from
- * this source. */
- void (*process)(struct android_app* app, struct android_poll_source* source);
- };
- struct android_app
- {
- /* The application can place a pointer to its own state object
- * here if it likes. */
- void* userData;
- /* Fill this in with the function to process main app commands (APP_CMD_*) */
- void (*onAppCmd)(struct android_app* app, int32_t cmd);
- /* Fill this in with the function to process input events. At this point
- * the event has already been pre-dispatched, and it will be finished upon
- * return. Return 1 if you have handled the event, 0 for any default
- * dispatching. */
- int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
- /* The ANativeActivity object instance that this app is running in. */
- ANativeActivity* activity;
- /* The current configuration the app is running in. */
- AConfiguration *config;
- /* This is the last instance's saved state, as provided at creation time.
- * It is NULL if there was no state. You can use this as you need; the
- * memory will remain around until you call android_app_exec_cmd() for
- * APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
- * These variables should only be changed when processing a APP_CMD_SAVE_STATE,
- * at which point they will be initialized to NULL and you can malloc your
- * state and place the information here. In that case the memory will be
- * freed for you later.
- */
- void* savedState;
- size_t savedStateSize;
- /* The ALooper associated with the app's thread. */
- ALooper* looper;
- /* When non-NULL, this is the input queue from which the app will
- * receive user input events. */
- AInputQueue* inputQueue;
- /* When non-NULL, this is the window surface that the app can draw in. */
- ANativeWindow* window;
- /* Current state of the app's activity. May be either APP_CMD_START,
- * APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. */
- int activityState;
- int reinitRequested;
- /* This is non-zero when the application's NativeActivity is being
- * destroyed and waiting for the app thread to complete. */
- int destroyRequested;
- int openGameDialogRequested;
- /* Below are "private" implementation of the glue code. */
- slock_t *mutex;
- scond_t *cond;
- int msgread;
- int msgwrite;
- sthread_t *thread;
- struct android_poll_source cmdPollSource;
- struct android_poll_source inputPollSource;
- int running;
- int stateSaved;
- int destroyed;
- AInputQueue* pendingInputQueue;
- ANativeWindow* pendingWindow;
- /* Below are "private" implementation of RA code. */
- bool unfocused;
- unsigned accelerometer_event_rate;
- unsigned gyroscope_event_rate;
- ASensorManager *sensorManager;
- ASensorEventQueue *sensorEventQueue;
- const ASensor* accelerometerSensor;
- const ASensor* gyroscopeSensor;
- uint64_t sensor_state_mask;
- char current_ime[NAME_MAX_LENGTH];
- bool input_alive;
- int16_t analog_state[DEFAULT_MAX_PADS][MAX_AXIS];
- int8_t hat_state[DEFAULT_MAX_PADS][2];
- jmethodID getIntent;
- jmethodID onRetroArchExit;
- jmethodID getStringExtra;
- jmethodID clearPendingIntent;
- jmethodID hasPendingIntent;
- jmethodID getPendingIntentConfigPath;
- jmethodID getPendingIntentLibretroPath;
- jmethodID getPendingIntentFullPath;
- jmethodID getPendingIntentIME;
- jmethodID getPendingIntentStorageLocation;
- jmethodID getPendingIntentDownloadsLocation;
- jmethodID getPendingIntentScreenshotsLocation;
- jmethodID isAndroidTV;
- jmethodID getPowerstate;
- jmethodID getBatteryLevel;
- jmethodID setSustainedPerformanceMode;
- jmethodID setScreenOrientation;
- jmethodID getUserLanguageString;
- jmethodID doVibrate;
- jmethodID doHapticFeedback;
- jmethodID isPlayStoreBuild;
- jmethodID getAvailableCores;
- jmethodID getInstalledCores;
- jmethodID downloadCore;
- jmethodID deleteCore;
- jmethodID getVolumeCount;
- jmethodID getVolumePath;
- jmethodID openGameDialog;
- jmethodID environmentCallback;
- struct
- {
- unsigned width, height;
- bool changed;
- } content_rect;
- uint16_t rumble_last_strength_strong[MAX_USERS];
- uint16_t rumble_last_strength_weak[MAX_USERS];
- uint16_t rumble_last_strength[MAX_USERS];
- int id[MAX_USERS];
- struct {
- struct {
- jclass clazz;
- jmethodID constructor;
- } input_descriptor_bean;
- } beans;
- };
- enum
- {
- LOOPER_ID_MAIN = 1,
- LOOPER_ID_INPUT,
- LOOPER_ID_USER,
- LOOPER_ID_INPUT_MSG
- };
- enum
- {
- APP_CMD_INPUT_CHANGED,
- /**
- * Command from main thread: a new ANativeWindow is ready for use. Upon
- * receiving this command, android_app->window will contain the new window
- * surface.
- */
- APP_CMD_INIT_WINDOW,
- /**
- * Command from main thread: the existing ANativeWindow needs to be
- * terminated. Upon receiving this command, android_app->window still
- * contains the existing window; after calling android_app_exec_cmd
- * it will be set to NULL.
- */
- APP_CMD_TERM_WINDOW,
- /**
- * Command from main thread: the current ANativeWindow has been resized.
- * Please redraw with its new size.
- */
- APP_CMD_WINDOW_RESIZED,
- /**
- * Command from main thread: the system needs that the current ANativeWindow
- * be redrawn. You should redraw the window before handing this to
- * android_app_exec_cmd() in order to avoid transient drawing glitches.
- */
- APP_CMD_WINDOW_REDRAW_NEEDED,
- /**
- * Command from main thread: the content area of the window has changed,
- * such as from the soft input window being shown or hidden. You can
- * find the new content rect in android_app::contentRect.
- */
- APP_CMD_CONTENT_RECT_CHANGED,
- /**
- * Command from main thread: the app's activity window has gained
- * input focus.
- */
- APP_CMD_GAINED_FOCUS,
- /**
- * Command from main thread: the app's activity window has lost
- * input focus.
- */
- APP_CMD_LOST_FOCUS,
- /**
- * Command from main thread: the current device configuration has changed.
- */
- APP_CMD_CONFIG_CHANGED,
- /**
- * Command from main thread: the system is running low on memory.
- * Try to reduce your memory use.
- */
- APP_CMD_LOW_MEMORY,
- /**
- * Command from main thread: the app's activity has been started.
- */
- APP_CMD_START,
- /**
- * Command from main thread: the app's activity has been resumed.
- */
- APP_CMD_RESUME,
- /**
- * Command from main thread: the app should generate a new saved state
- * for itself, to restore from later if needed.
- */
- APP_CMD_SAVE_STATE,
- /**
- * Command from main thread: the app's activity has been paused.
- */
- APP_CMD_PAUSE,
- /**
- * Command from main thread: the app's activity has been stopped.
- */
- APP_CMD_STOP,
- /**
- * Command from main thread: the app's activity is being destroyed,
- * and waiting for the app thread to clean up and exit before proceeding.
- */
- APP_CMD_DESTROY,
- APP_CMD_REINIT_DONE,
- APP_CMD_GAME_DIALOG_OPENED,
- APP_CMD_GAME_DIALOG_CLOSED,
- };
- #define JNI_EXCEPTION(env) \
- if ((*env)->ExceptionOccurred(env)) \
- { \
- (*env)->ExceptionDescribe(env); \
- (*env)->ExceptionClear(env); \
- }
- #define FIND_CLASS(env, var, classname) \
- var = (*env)->FindClass(env, classname); \
- JNI_EXCEPTION(env)
- #define GET_OBJECT_CLASS(env, var, clazz_obj) \
- var = (*env)->GetObjectClass(env, clazz_obj); \
- JNI_EXCEPTION(env)
- #define GET_FIELD_ID(env, var, clazz, fieldName, fieldDescriptor) \
- var = (*env)->GetFieldID(env, clazz, fieldName, fieldDescriptor); \
- JNI_EXCEPTION(env)
- #define GET_METHOD_ID(env, var, clazz, methodName, fieldDescriptor) \
- var = (*env)->GetMethodID(env, clazz, methodName, fieldDescriptor); \
- JNI_EXCEPTION(env)
- #define GET_STATIC_METHOD_ID(env, var, clazz, methodName, fieldDescriptor) \
- var = (*env)->GetStaticMethodID(env, clazz, methodName, fieldDescriptor); \
- JNI_EXCEPTION(env)
- #define CALL_OBJ_METHOD(env, var, clazz_obj, methodId) \
- var = (*env)->CallObjectMethod(env, clazz_obj, methodId); \
- JNI_EXCEPTION(env)
- #define CALL_OBJ_STATIC_METHOD(env, var, clazz, methodId) \
- var = (*env)->CallStaticObjectMethod(env, clazz, methodId); \
- JNI_EXCEPTION(env)
- #define CALL_OBJ_STATIC_METHOD_PARAM(env, var, clazz, methodId, ...) \
- var = (*env)->CallStaticObjectMethod(env, clazz, methodId, __VA_ARGS__); \
- JNI_EXCEPTION(env)
- #define CALL_OBJ_METHOD_PARAM(env, var, clazz_obj, methodId, ...) \
- var = (*env)->CallObjectMethod(env, clazz_obj, methodId, __VA_ARGS__); \
- JNI_EXCEPTION(env)
- #define CALL_VOID_METHOD(env, clazz_obj, methodId) \
- (*env)->CallVoidMethod(env, clazz_obj, methodId); \
- JNI_EXCEPTION(env)
- #define CALL_VOID_METHOD_PARAM(env, clazz_obj, methodId, ...) \
- (*env)->CallVoidMethod(env, clazz_obj, methodId, __VA_ARGS__); \
- JNI_EXCEPTION(env)
- #define CALL_BOOLEAN_METHOD(env, var, clazz_obj, methodId) \
- var = (*env)->CallBooleanMethod(env, clazz_obj, methodId); \
- JNI_EXCEPTION(env)
- #define CALL_DOUBLE_METHOD(env, var, clazz_obj, methodId) \
- var = (*env)->CallDoubleMethod(env, clazz_obj, methodId); \
- JNI_EXCEPTION(env)
- #define CALL_INT_METHOD(env, var, clazz_obj, methodId) \
- var = (*env)->CallIntMethod(env, clazz_obj, methodId); \
- JNI_EXCEPTION(env)
- extern JNIEnv *jni_thread_getenv(void);
- void android_app_write_cmd(struct android_app *android_app, int8_t cmd);
- void android_dpi_get_density(char *s, size_t len);
- void android_environment_cb_native(unsigned cmd, void *desc);
- extern struct android_app *g_android;
- #endif
- #endif
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