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- # Verify if analog right works properly
- input_driver = "android"
- # Currently Retroarch can't differentiate between input devices
- # sharing the same input_vendor_id, input_product_id, and
- # input_device. We decided to disable the duplicates until
- # Retroarch implements a feature to disambiguate between them.
- # This file was commented in favor of: DualShock3.cfg
- #input_device = "PlayStation3"
- input_b_btn = "97"
- input_y_btn = "100"
- input_select_btn = "109"
- input_start_btn = "108"
- input_up_btn = "19"
- input_down_btn = "20"
- input_left_btn = "21"
- input_right_btn = "22"
- input_a_btn = "96"
- input_x_btn = "99"
- input_l_btn = "102"
- input_r_btn = "103"
- input_l2_btn = "104"
- input_r2_btn = "105"
- input_l_x_plus_axis = "+0"
- input_l_x_minus_axis = "-0"
- input_l_y_plus_axis = "+1"
- input_l_y_minus_axis = "-1"
- input_r_x_plus_axis = "+2"
- input_r_x_minus_axis = "-2"
- input_r_y_plus_axis = "+3"
- input_r_y_minus_axis = "-3"
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